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Sorry, I forgot to include the action sequences in the download. Here they are!
* Attack (Just the normal attack)<Target Action>motion evade: usermove user: targets, front, 25wait for movementmotion thrust: useraction animationwait: 10shake screen: 3, 9, 5action effectdeath break</target Action>
* Spin Slash<whole action></whole action><target action>hide battle hudcamera focus: user, HEAD, 40zoom: 1.35, 45motion guard: userwait for cameramove user: target, FRONT CENTERwait: 10force no criticalface user: backwardmotion attack: userwait: 10face user: forwardaction animation: targetshake screen: 1, 9, 15action effect: targetwait: 10face user: backwardmotion attack: userwait: 10face user: forwardaction animation: targetshake screen: 1, 9, 15action effect: targetwait: 10face user: backwardmotion attack: userwait: 10face user: forwardaction animation: targetshake screen: 1, 9, 15action effect: targetwait: 10JUMP user: 120, 30face user: forwardMOVE user: backward, 120, 30face user: forwardforce criticalwait: 50move user: target, BACK CENTERmotion attack: useranimation 64: targetaction effect: targetflash screen: white, 45shake screen: 4, 8, 20wait: 40motion guard: usermotion wait: userwait: 10death breakperform finishclear battle log</target action><follow action>wait: 20show battle hud</follow action>
* Triple Strike All<whole action>hide battle hudcamera focus: user, HEAD, 40zoom: 1.35, 45wait for camerajump user: 150%, 30motion victory: userwait: 60move user: target, BASEwait: 10motion attack: usermotion wait: useraction animation: targetshake screen: 3, 9, 15action effect: targetwait: 10face user: backwardmotion attack: usermotion wait: useraction animation: targetshake screen: 3, 9, 15action effect: targetwait: 10face user: forwardmotion attack: usermotion wait: useraction animation: targetshake screen: 3, 9, 15action effect: targetwait: 30move user: target, FRONT BASEface user: forwardmotion guard: usermotion wait: userwait: 45death breakperform finishclear battle log</whole action><target action></target action><follow action>wait: 20show battle hud</follow action>
* Spectral Maw<setup action>display actionimmortal: targets, true</setup action><target action>move user: targets, front, 20wait for movementtint screen: dark, 30motion swing: user, no weaponwait: 10animation 65: targetwait for animationaction effecttint screen: normal, 30</target action>
* Blood Suck<setup action>display actionimmortal: targets, true</setup action><target action>move user: targets, front, 20wait for movementmotion swing: user, no weaponwait: 10animation 7: targetwait for animationanimation 56: userwait for animationaction effect</target action>
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Sorry, I forgot to include the action sequences in the download. Here they are!
* Attack (Just the normal attack)
<Target Action>
motion evade: user
move user: targets, front, 25
wait for movement
motion thrust: user
action animation
wait: 10
shake screen: 3, 9, 5
action effect
death break
</target Action>
* Spin Slash
<whole action>
</whole action>
<target action>
hide battle hud
camera focus: user, HEAD, 40
zoom: 1.35, 45
motion guard: user
wait for camera
move user: target, FRONT CENTER
wait: 10
force no critical
face user: backward
motion attack: user
wait: 10
face user: forward
action animation: target
shake screen: 1, 9, 15
action effect: target
wait: 10
face user: backward
motion attack: user
wait: 10
face user: forward
action animation: target
shake screen: 1, 9, 15
action effect: target
wait: 10
face user: backward
motion attack: user
wait: 10
face user: forward
action animation: target
shake screen: 1, 9, 15
action effect: target
wait: 10
JUMP user: 120, 30
face user: forward
MOVE user: backward, 120, 30
face user: forward
force critical
wait: 50
move user: target, BACK CENTER
motion attack: user
animation 64: target
action effect: target
flash screen: white, 45
shake screen: 4, 8, 20
wait: 40
motion guard: user
motion wait: user
wait: 10
death break
perform finish
clear battle log
</target action>
<follow action>
wait: 20
show battle hud
</follow action>
* Triple Strike All
<whole action>
hide battle hud
camera focus: user, HEAD, 40
zoom: 1.35, 45
wait for camera
jump user: 150%, 30
motion victory: user
wait: 60
move user: target, BASE
wait: 10
motion attack: user
motion wait: user
action animation: target
shake screen: 3, 9, 15
action effect: target
wait: 10
face user: backward
motion attack: user
motion wait: user
action animation: target
shake screen: 3, 9, 15
action effect: target
wait: 10
face user: forward
motion attack: user
motion wait: user
action animation: target
shake screen: 3, 9, 15
action effect: target
wait: 30
move user: target, FRONT BASE
face user: forward
motion guard: user
motion wait: user
wait: 45
death break
perform finish
clear battle log
</whole action>
<target action>
</target action>
<follow action>
wait: 20
show battle hud
</follow action>
* Spectral Maw
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
move user: targets, front, 20
wait for movement
tint screen: dark, 30
motion swing: user, no weapon
wait: 10
animation 65: target
wait for animation
action effect
tint screen: normal, 30
</target action>
* Blood Suck
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
move user: targets, front, 20
wait for movement
motion swing: user, no weapon
wait: 10
animation 7: target
wait for animation
animation 56: user
wait for animation
action effect
</target action>